Silent Hill 2 Remake Gets First Major Update in Patch 1

Bloober Team has released the first major update for the Silent Hill 2 remake in Patch 1.04, addressing myriad gameplay issues as well as improving the survival horror game's technical performance.

The patch notes were released on Steam and outline dozens of changes made to Silent Hill 2. Some address funnier bugs like protagonist James teleporting through a peephole and getting stuck in a window near Neely's Bar.

On the technical front, Bloober Team has reduced visual glitches when using the latest version of Nvidia DLSS, added an option to enable DLSS frame generation in the menu when using DLSS for supersampling, and added support for AMD FSR 3.1.1. The full patch notes are available below.

Silent Hill 2 Remake Vs Original Comparison

IGN's Twenty Questions – Guess the game!

IGN's Twenty Questions – Guess the game!

To start:…try asking a question that can be answered with a "Yes" or "No".000/250

Bloober Team and publisher Konami released the Silent Hill 2 remake on October 8 to glowing critical reception and strong sales, leaving many fans of the previously dormant horror franchise eager for more.

Bloober has said it's open to making other Silent Hill games, though at the moment is focused on its sci-fi survival horror game Cronos: The New Dawn.

In our 8/10 review of the Silent Hill 2 remake, IGN said: "Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror."

Silent Hill 2 Remake Patch 1.04 Notes

Technical

– Reduced visual glitches when using the latest version of NVIDIA DLSS.
– Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
– NVIDIA Reflex is now active when DLSS frame generation is enabled.
– Added support for AMD FSR 3.1.1.
– Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
– Updated Intel Nanites to support upcoming driver updates.
– Improved performance and optimization for Steam Deck.
– Fixed stuttering issues related to sky map generation.
– Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
– All graphic settings should be saved locally.
Gameplay

– Fixed an issue with translation for UI “High” preset not being translated and displayed correctly
– Fixed an issue with Wooden Plank appearing during James’ death animation
– Fixed streaming issue where staring at the walls inside the Grand Market caused problems with loading all of the environment around James
– Fixed an issue where interacting with the wrong side of the peephole in Brookhaven Hospital teleported James to the other side
– Fixed an issue where breaking windows near Neely’s Bar got James stuck in the window frame
– Fixed an issue that allowed James to access the inaccessible balcony in Blue Creek Apartments
– Fixed an issue with Abstract Daddy’s behavior during boss fight where the enemy was not hitting James properly
– Fixed multiple issues with Abstract Daddy’s 3rd TV – it should now have the correct audio, and the wall won’t interfere with its position
– Fixed an issue with a question mark from the Conference Room not disappearing after obtaining Cinderella figurine in Lakeview Hotel
– Fixed an issue with collision detection with the Dayroom walls in Brookhaven Hospital
– Fixed an issue where James was falling under the map when approaching Laura entering Brookhaven Hospital from the bushes on the left
– Removed debug numbers displayed behind wallpapers in Blue Creek Apartments' Clock Room
– Resolved an issue with James not being able to leave the 3F corridor in the Lakeview Hotel
– Fixed an issue with the lightbulb on the 3rd floor of Blue Creek Apartments constantly switching on and being impervious to destruction
– Resolved an issue with the small coffee table blocking James in the corner of the room located in Woodside Apartments
– Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again
– Fixed an issue with Spider Mannequins getting stuck when attacking James while he is going through squeeze traversal
– Fixed an issue with James getting stuck in the window frame while attacking Lying Figures located outside of the window
– Added more natural movement for James when switching weapons while aiming
– Fixed an issue with triggering Spider Mannequin event on Fear Path in the Labyrinth multiple times
– Improved the ability to pick up items during the final boss fight
– Fixed an issue with picture frames overlapping in the Moth Room
– Improved the deformation of Nurses’ skirts
– Fixed an issue occurring when displaying the information about unlocking NewGame+ which didn’t appear in the player’s chosen language
– Fixed visible unloading of the door of an abandoned garage in the west side of South Vale
– Fixed question mark on the map during Chute Puzzle in Woodside Apartments

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Leave a Reply

Your email address will not be published. Required fields are marked *