Call of Duty: Black Ops 6 Zombies Review

Verdict

I can sum up Black Ops 6’s Zombies mode with a quote from one of the guys I was playing with: “I don’t think I have the right sniper rifle, because enemies aren’t exploding.” He wasn’t being figurative; there’s a sniper rifle that, when upgraded, literally shoots grenades. There are spider monsters that explode from the corpses of dead zombies and hordes so big that, if you’re not careful, they will kill your whole team before one of you can say “please revive me, I have a raygun.” It is absurd and campy and amazing and goofy in all the right ways, and when you clear a map for the first time, that monumental task will have you feeling equal parts exhausted and triumphant. I’m so happy round-based gameplay is back after our brief detour last year, and I love that we have two interesting maps to choose from. There are some annoyances here in terms of bugs, but that hasn’t made me want to stop playing. In fact, I think I’ll hop back into Terminus tonight. There are a couple more Easter Eggs I wanna track down. And who knows? Maybe, eventually, I’ll play the rest of Black Ops 6. But right now, I’ve got zombies to kill.

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